I made a ton of progress that I'm quite pleased with. To name a few: -Arcing projectiles
-New camera system better suited for scrolling the view, especially upwards
-Spells that can deal multiple staggered hits of damage with a single easy command
-Zones that pulse damage to all available targets
-Basic Air effects
-Basic death effects +-a much more satisfying death explosion
-And fundamental groundwork for some major systems, like having multiple targets to destroy and being able to trigger the end of multi-enemy encounters to spawn loot! I ended up drilling down into the mutagen system instead of adding a bunch of elemental effects. Making those is great, but it felt right to refactor a lot of old stuff and finish a few nearly-done features first. With so much of that out of the way, though, I can get back to the juicy stuff. Art!